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McMMO?
Dec 15, 2013 1:35:00 GMT
Post by xXidol on Dec 15, 2013 1:35:00 GMT
This is a quick poll for people to choose whether or not they would like me to add MCMMO to the server! You will have 3 options to choose from so read them carefully! I have no set date for the voting to end but will choose one eventually!
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McMMO?
Dec 15, 2013 15:52:08 GMT
Post by ilikedapizza on Dec 15, 2013 15:52:08 GMT
mcmmo is awesome!
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McMMO?
Dec 15, 2013 17:50:56 GMT
via mobile
Post by therobodavo on Dec 15, 2013 17:50:56 GMT
Mcmmo is op. If you add mcmmo then make the server more op (cheaper god apples, better donor kits). I think personally that mcmmo creates more problems. I just overall don't like mcmmo on faction servers. If you must add it, disable sword/mining/shovel/axe/fishing because those are op. The repair stuff would be nice, but again it makes the server more op because more people will have armor (get iron from iron armor then sell it) and ya. It would increase pvp, but people like me would be stocked. Also, if you add mcmmo do it at a map change and make it so only donors get endear chests, or you need a certain amount of playtime for it.
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McMMO?
Dec 16, 2013 22:16:27 GMT
Post by soccerplayer3 on Dec 16, 2013 22:16:27 GMT
everyone who says its op has no idea about mcmmo. You can cap certain "op" stats so they cant one hit a pro 4 guy. for example caping unarmed at 500 would be perfect. Its not gonna rape a dimond guy but it may give u the upper hand against a bad pvper or someone with bad armor
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jrogs
New Member
Posts: 2
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McMMO?
Dec 17, 2013 3:11:43 GMT
Post by jrogs on Dec 17, 2013 3:11:43 GMT
mcmmo is bs. It creates over powered skills that end up making the server terrible. This would be a horrible idea.
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McMMO?
Dec 17, 2013 3:21:34 GMT
via mobile
Post by therobodavo on Dec 17, 2013 3:21:34 GMT
Lol mcmmo is op, and most people wont even vote. Xxidol, please don't add it.
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mark
New Member
Posts: 1
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McMMO?
Dec 17, 2013 22:10:22 GMT
Post by mark on Dec 17, 2013 22:10:22 GMT
I think xXidol should add mcmmo but remove the pvp features.
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McMMO?
Dec 18, 2013 2:54:30 GMT
Post by moderatoraniian on Dec 18, 2013 2:54:30 GMT
Mcmmo is op. If you add mcmmo then make the server more op (cheaper god apples, better donor kits). I think personally that mcmmo creates more problems. I just overall don't like mcmmo on faction servers. If you must add it, disable sword/mining/shovel/axe/fishing because those are op. The repair stuff would be nice, but again it makes the server more op because more people will have armor (get iron from iron armor then sell it) and ya. It would increase pvp, but people like me would be stocked. Also, if you add mcmmo do it at a map change and make it so only donors get endear chests, or you need a certain amount of playtime for it. Yes I agree with Robo, people who donate or are really op with there ranks will level up quicker before new comers and it will make them leave and I dont want your server to lose people, so plz vote no guys if you want xXidol to get more money to upgrade the server, also All those low ranks or members will get killed even faster and easier than before and I dont think those iron armor pvpiers that check this will want to get wrecked or the noobs. xXidol idk if you care about my opinion about the server anymore but this will make it even worse and make more problems for you to deal with and you will lose people as I previously stated. -Aniian
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llshoaf
New Member
I love Minecraft, Dirtbiking, and computer tech. Oh ya pedal on the right man all the way! :D
Posts: 3
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McMMO?
Jan 9, 2014 2:17:51 GMT
Post by llshoaf on Jan 9, 2014 2:17:51 GMT
I like the idea. It is hard to make money without voting on the server and being able to salvage items and sell the iron or diamonds is useful. I tested it out on ym server i would disable the bows and maybe swords. The bow is op when you get it high enough in level. In a coupke of hours with the bow you could be better than the Highest donor rank!
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McMMO?
Feb 3, 2014 17:27:03 GMT
Post by XxDeathLoerd30xX on Feb 3, 2014 17:27:03 GMT
MCMMO YEAH BUDDY!!!!
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McMMO?
Feb 4, 2014 19:21:02 GMT
Post by pHysteria on Feb 4, 2014 19:21:02 GMT
You really should disable ALL skills while in PVP, but keep some skills outside of PVP. A high Swords, Unarmed, or Axes skill will give you a tremendous unfair advantage while fighting someone. Axes, for example, takes about a week to get to level 700+ if you grind a decent amount of time, not even constantly. For those that don't know, the Axes skill increases damage done by an axe in PVP, and breaks your opponent's armour very rapidly with a high level. Level 700 or so would take around 50 hits to break a piece of diamond armour, which is just plain ridiculous. A high Acrobatics skill in PVP would mean players can jump into any hole / ravine anywhere and survive, thus being unable to be attacked. A high Swords skill is just plain overpowered. Unarmed skill gets too high very quickly, by use of enderman grinders especially (I know you can't build them anymore), but also just plain mob farms like zombie or skeleton.
mcMMO has thirteen unique skills. Swords, Axes, Unarmed, Archery, Acrobatics, Fishing, Mining, Excavation (Digging), Woodcutting, Herbalism (Farming), Repair, Taming, and Smelting. Each skill has their pros and cons, so here is a quick list.
• Swords: Easily trainable with mob farms, very overpowered with a medium level in combat. • Axes: Easily trainable with mob farms, very overpowered with a medium level in combat. • Unarmed: Easily trainable with mob farms, very overpowered with a medium level in combat. • Archery: Easily trainable with mob farms, very overpowered with a medium level in combat. • Acrobatics: Easily trainable, although mcMMO has an option to try and prevent auto-training, such as pistons pushing players into a hole and back up, in order to train Acrobatics while AFK • Fishing: Just a fun skill, but very overpowered with a high level, as you can easily fish Protection IV armour and Sharpness V swords with mcMMO. • Mining: Fun skill, useful when mining. With a high Mining level, you can almost always retain double drops from blocks not user placed, so it is very overpowered for caving and such, as you could get up to eight diamonds from one ore with a Fortune III pickaxe, and two diamond ores from one with a Silk Touch I pickaxe. • Excavation (Digging): The Excavation skill is trained by digging up dirt-based blocks not user placed, such as dirt, grass, gravel, sand, and soul sand. This skill can be overpowered with treasures working how they do. Treasures are bonus items when using Excavation, such as glowstone dust from a dirt block being one of the more common ones, and diamonds being rarer. • Woodcutting: Woodcutting is a useful skill, because it gives you the ability to use "Tree Feller", which makes you break logs with an axe very rapidly for a short period of time. The cooldown for the ability is customisable; the higher your Woodcutting level, the longer you can use the ability. Woodcutting doesn't present any sort of "treasures", but it does, however, supply double drops from logs. • Herbalism (Farming): Herbalism is just plain overpowered. If you're like me, and have a huge sugar cane farm, you know that Herbalism would get you loads of cash too quickly to count. A player's Herbalism skill goes up when breaking farmable block types, such as wheat, sugar canes, pumpkins, melons, carrots and potatoes. • Repair: The Repair skill is easily trainable if you have a skeleton and cave spider grinder, as you can use the string from the spiders to repair bows you get from the skeletons using the Repair skill. With a high enough Repair level, you won't gain levels from easier repairs such as leather armour and bows, but only from higher levels like iron and diamond armour and tools. The problem with Repair is that you need an outrageously high level to successfully repair your decent items, like Protection IV armour or Sharpness V swords. Sometimes, the enchantments leave the item, and sometimes the item breaks altogether. • Taming: I personally have not had much experience with this skill, but I do know it can be used to summon an army of wolves if you have a high level and the right materials. • Smelting: Smelting can give you an advantage when smelting ores, as you can receive more than you should have gotten. With a high level, you could put eight iron ore into a furnace and receive twenty iron ingots, which seems too abusable to me.
Overall, I think mcMMO would be a nice addition to the server with all skills disabled in combat, and a few disabled in PVE / outside of combat, like Herbalism, Fishing, and Smelting. Thanks for reading!
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McMMO?
Feb 13, 2014 21:27:24 GMT
Post by dashound77 on Feb 13, 2014 21:27:24 GMT
I hunted for hours to find a server without mcmmo please don't become a clone keep your niche market!
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McMMO?
Mar 2, 2014 7:29:57 GMT
Post by kokk2012 on Mar 2, 2014 7:29:57 GMT
Mcmmo is terrible its so much more work and its way to op
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